Tuesday, 22 April 2014

Production: "& Son" Scene 6 Fun Pass (Featuring MJ)

We did this video mainly because Stitch couldn't hold back this scene any longer but didn't want it to be taken too seriously just yet. Now to everyone out there this is to show musical timing as well as a nice dance animation (Shot 57). I originally animated this to Michael Jacksons "Black or white" (before we had our music recordings). Anyway don't read into it just enjoy and laugh :) If the video is removed for copyright reasons it don't matter... the damage is already done!

Production: "& Son" Scene 5 Mark 3 (with 2D)

Hello Everyone,

This post is about Scene 5 and the inclusion of 2D as it is the most 2D infested shot that Stitcheroo has. In this particular scene they are the crowds of people in the cues, the individual frogs and one 2D animated frog on planes. Towards the end a bit of animation was applied to static characters to make them move crudely in reaction to the frog parade. Its actually quite a funny sequence all together.


The video above shows the playblasted shots 50, 51, 52, 53 & 54. 51 is the only shot not to have any 2D as it involves Benjamin playing puppy eyes to his sceptical father. For clarity we placed in same scene twice with and without reference to show its influence as well as its "clean" state as windows all about the screen kind of take away from the experience within the playblasts.


Last but not least are clean renders from shots 50, 52, 53 & 54 to show how the 2D looks in the same lit scene with the 3D. Some elements had to be adjusted to not react to occlusion to avoid plane cutting in Maya... Others were kept in to ground certain 2D elements. Its a love hate relationship, maybe there will be another way to deal with this in future renditions.

Over & Out,
xXStItChXx

Monday, 21 April 2014

Scene 5 - 2D/3D playblasts

Shot 52

Shot 53

Shot 54

Texture Maps

My pc won't load all the textures or render anything so these are going over to Stitch for some visual TLC!

Friday, 18 April 2014

Production: "& Son" Shot 54 Alpha Version

Another key missing item of each of these playblasts is the transitions which involve the Church moving about allowing unique scene transitions. This is being provided by the talented Sammy Butler so hopefully any following versions will have this in to make the experience "amazing".


In this video we see the run of the gag which Benjamin has finally managed to unleash on his unsuspecting dad. There are going to be lots of 2D frogs jumping about this scene so we really hope that you don't mind a few slimy friends haha... Its going to be awesome!


In this shot you can see the quality of the lighting in the final render, its just missing the audience which will be provided by Chrissie Peters in another render... In the meantime we just hope you can visualise how cool this will look when everything is complete and rendered.

TTYL!
xXStItChXx

Production: "& Son" Shot 53 Alpha Version

This shot in particular is missing certain 2D characters which our artist Chrissie Peters has drawn, in some instances these characters do crudely animate. This is where our influence to Paddington Bear really shines through. We hope you enjoy this when it is finally here!


The video above is Shot 53 showing Benjamin and Barnabas standing patiently at the back of the church why the priest reads his sermon. This scene is probably one of our most populated for the short, the version that comes after this will be something to look at!


Last but not least is the rendered still of this particular shot, probably one of our favourites as the interior church can be seen in its entirety. The lighting of this scene is a little heavy but it really adds much needed depth to the world... We want it flat but not "too" flat.

Take it easy!
xXStItChXx

Production: "& Son" Shot 52 Alpha Version

For those of you that do not know Stitch's scenes were created separately so there was the added difficulty of accurately bringing across the shaders and lighting to each scene. Never the less everything still got there in the end including the continuity of the animation.


The video above is Shot 52 in playblast form devoid of light effects, at this level people should only be looking at the animation of the characters. Keeping everything at a low grade within the viewport is fundamental to being able to animate within a 3D program... If its too laggy how can you animate?


Above is a still shot from the scene, this is to communicate the quality of the render to the Polydoodle team. We want everyone to feel comfortable with the grade of quality and light the short uses to finally come together. Interiors can be difficult for external lights, its why you have to adjust light links.

Catcha later!
xXStItChXx

Production: "& Son" Shot 51 Alpha Version

There are still a number of things to add to these scenes including animated 2D characters for certain shots. This is one of the many reasons that these are branded "Alpha". These essentially mark the finalization of the lighting tests and 3D animation. We hope you enjoy them!


Above is shot 51 with little Benjamin denying that he is up to his usual tricks to his father Barnabas. There have been many work in progress versions of this but from discussions with Alan the hand gestures were altered as was the head movement to copy the Sammy reference more.


Above is a still render from the shot showing how his skin looks lit in the actual scene. There is an additional spot light keeping various areas of him from falling too dark. The amber look is coming from the light pouring in through the windows of the church.

Catcha later!
xXStItChXx