photo home_zps6d4f0910.jpg photo home_zps6d4f0910.jpg photo preproduction_zps0aed42bb.jpg photo production_zps13a97b4d.jpg photo postproduction_zpsdab6d7fd.jpg photo theshort_zps5df2e33b.jpg photo videologs_zps4d0feed2.jpg photo contact_zps45cb7eba.jpg

Thursday 1 May 2014

Production: "& Son" Shot 62 Alpha Version

The original shot 62 actually corrupted before we got a chance to tweak it so we had to recreate the entire shot 62 motion from scratch. The good thing though was I already had my end pose as it has to crossfade into the next shot. We needed to convey some level of shock in this shot but Stitch wasn't sure where to start the emote from the 61 so he provided the entire thing for Sammy to cut where she wishes.


Having been loosely told on Monday that my animation was without weight I thought I would use this shot to play with the graph editor a little more in depth... I added a little tweak to Barnabas's arm to add a little urgency. I also tried to spread out the motion a little more and offset areas of it. I will do this more in future animations, we are just out of time for me to figure it all out for hand in and revise every shot.


For these two test renders I wanted to see how the mouth looked on Barnabas when in the shot. I also wanted to make sure that both characters were lit correctly with the correct texture settings. It was also nice to see a small element of what Sammy will be giving us in the next shot. There is a little clipping with the hat but it needs to be there to crossfade successfully.

Over & Out,
xXStItChXx

No comments:

Post a Comment