Friday, 18 April 2014

Production: "& Son" Shot 52 Alpha Version

For those of you that do not know Stitch's scenes were created separately so there was the added difficulty of accurately bringing across the shaders and lighting to each scene. Never the less everything still got there in the end including the continuity of the animation.


The video above is Shot 52 in playblast form devoid of light effects, at this level people should only be looking at the animation of the characters. Keeping everything at a low grade within the viewport is fundamental to being able to animate within a 3D program... If its too laggy how can you animate?


Above is a still shot from the scene, this is to communicate the quality of the render to the Polydoodle team. We want everyone to feel comfortable with the grade of quality and light the short uses to finally come together. Interiors can be difficult for external lights, its why you have to adjust light links.

Catcha later!
xXStItChXx

No comments:

Post a Comment